On this page:

4.3.1 Objectives
4.3.2 Resources
4.3.3 Map
4.3.4 Strategy overview
4.3.5 New concepts
4.3.6 Secondary colony
4.3.7 Florinz

4.3.1 Objectives

4.3.2 Resources

4.3.3 Map

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4.3.4 Strategy overview

Develop an initial colony of Pioneers into Settlers by providing food, Cloth, market place and Chapel, as before. The catch is, space is very tight on the starting colony. It is probably just about possible to develop using only the starting island, but it will be easier to start a secondary production colony to produce certain things, and then ship them across. It is tempting just to settle an entirely new colony and build the population up there, but that will take longer and is not required. Again, keep focused only on what is needed to complete the objective: You do not need to meet every demand your population ask of, just those related to keeping Settlers happy.

4.3.5 New concepts

New in this scenario:

4.3.6 Secondary colony

There is little that you can achieve on the original colony without Cloth and Wood. Wood can only be harvested inefficiently on the first island, and there is a lack of space for efficient grazing of sheep. Load some Wood (all you have) and Tools (12t) into your ship, and find an island nearby with plenty of space. Set out a pair of Forester's huts, a Sheep farm and Weaver's hut. Set up a trade route for your ship between the new colony and Florinz, taking Cloth and Wood from one to the other, and nothing in return.

4.3.7 Florinz

Stop the population using construction materials - you don't want them to start developing before you have everything they will need in place. 100 Settlers will need at least 17 houses, so you have enough houses on the island already. One Fisher hut will only sustain about 60 people, so build another one. Add in a Market place by deleting a section of road on the northern east side of the island - you should be able to position the Market place so that is covers all the houses. Add a Chapel at the end of the road leading from the original Fisher's hut towards the mountain - you should be able to cover all but two houses with one Chapel. Don't worry about the last two houses, the 15 houses covered by the Chapel will be plenty. Start buying small volumes of Tools from the Free Trader. Allow your people to access construction materials again, and sit back and watch them develop their houses.