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4.14.1 Objectives
4.14.2 Resources
4.14.3 Map
4.14.4 Strategy overview

4.14.1 Objectives

4.14.2 Resources

4.14.3 Map

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Islands suitable for Tobacco, Vines and Sugarcane towards north; Cocoa, Cotton and Spices towards the south. Chance of Ore ~65%. Chance of Gold ~25%. Chance of natives ~15%. Pirates.

4.14.4 Strategy overview

This scenario has a similar premise to Good Neigbors, but transpires to be somewhat harder to complete, as Dread Pirate Terry writes: "This scenario would better be titled PATIENCE. I almost gave up a couple times. Sell EVERYTHING yellow needs to him, AND make sure that he always has enough money to always buy everything he needs. First you need to have a powerful economy to make sure you can provide yellow with everything. Remember, he has no ships: pretend that about six of your ships are actually his and fulfil all his needs. As he progresses ever so slowly his needs will be changing so keep checking and anticipating what will be next. The most important thing in the beginning especially are ore, iron, tools, whatever he is asking for. When yellow is in the mood to advance keep pushing him."

From prosecutryx: "It wasn't hard once I kept a ship fully stocked with tools, tobacco, alcohol, wood, cocoa, and spices at their dock, and anytime the yellow ran out of one of these items, I immediately sold them more. That way their population was able to grow, evolve, and build without interruption." From fantasyangel: "I just continued to donate them money and supplies and it didn't take too long for them to reach 1000." Neferankh adds: "Give them lots of Gold. Not small amounts but 10,000 gold at a time."

Zomby Woof writes: "In this scenario it is important to leave enough space for your neighbour so he can expand. You also can check his city layout. Sometimes the AI is building in a way which doesn't make much sense. Especially the service buildings, like churches and bathhouses, are often built outside the range of the houses which they should serve. If this is the case, you can start a little war and destroy parts of his town then supply him again with all needed goods." From Robbie47 adds: "What may help: when he stagnates, fire some shots at his warehouse, that'll wake him up. If he built his church in some odd corner of his island you could land some troops and destroy it. That will make him think twice about building it on the outskirts again. Now retreat your forces and offer him a peace and trade treaty. Pay him some money. He'll usually accept the treaties and rebuild his city. And the scenario will finish." Sir Henry adds: "Just declaring war to your friend may be enough to trigger him starting to grow." Neferankh writes: "Your goal is to make your Ally grow to the point where he will build a shipyard and ships. There are times when you have to kill your Competitors to allow your Ally to grow. You have to totally clean the island of all buildings, though, and get off as quickly as you can."