The data in the tables below comes from Manny, Charlie ( http://www.anno-zone.de/Charlie/index.html ), Gamestar July 1998, and http://www.anno1602.de/ . The first table shows the requirements and costs of military units:
Unit | Population Requirement | Cost | Tools | Wood | Bricks | Cloth | Swords | Muskets | Cannon | Upkeep | Training Time** | Cargo |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Towers | ||||||||||||
Brick | 200 Settler | 300 | 2 | 1 | 6 | 2 | 5 | |||||
Wooden | 200 Settler | 200 | 2 | 7 | 2 | 5 | ||||||
Ground Units | ||||||||||||
Canoneer | 400 Citizen | 2 | 14 | 200/140/100 | ||||||||
Cavalry | 200 Settler | 3 | 8 | 200/140/100 | ||||||||
Infantry | 200 Settler | 3 | 5 | 200/140/100 | ||||||||
Musketeer | 400 Merchnt | 4 | 10 | 200/140/100 | ||||||||
Ships*** | ||||||||||||
Large Trading | 500 Merchnt | 520 | 45 | 5 | 10 | -/105 | 300 | |||||
Large Warship | 500 Merchnt | 900 | 60 | 7 | 14 | -/140 | 400 | |||||
Small Trading | 120 Settler | 400 | 25 | 3 | 6 | 120/65 | 200 | |||||
Small Warship | 120 Settler | 600 | 32 | 4 | 8 | 150/100 | 150 |
** Training times in seconds for soldiers are given as Castle/Large Castle/Fort. Training (construction) times in seconds for ships are given as Small shipyard/Large shipyard.
*** Ships may not be built before this population requirement is met, but they may be purchased from other players without meeting a population requirement.
The second table shows relative military strength and performance:
Unit | Hit Points | Strength | Attack Interval | Reach | Cannon | Speed (Empty/Full) |
---|---|---|---|---|---|---|
Towers | ||||||
Brick | 55 | 4.0 | 3.0 | 8 squares | 2 | |
Wooden | 37 | 4.0 | 3.0 | 8 squares | 2 | |
Ground Units | ||||||
Cannoneer | 12 | 7.0 | 4.5 | 7 squares | 2 | |
Cavalry | 18 | 1.6 | 1.0 | Man to Man | ||
Infantry | 20 | 1.0 | 0.8 | Man to Man | ||
Musketeer | 15 | 2.4 | 2.0 | 4 squares | ||
Ships | ||||||
Large Trading | 80 | 4 | 1 | 7-8 | 10 | 80/48 |
Large Warship | 120 | 7.0 | 2 | 7-8 | 14 | 120/72 |
Pirate | 95 | 4 | 1 | 7-8 | 10* | 90/54 |
Small Trading | 50 | 4 | 2 | 7-8 | 6 | 100/60 |
Small Warship | 65 | 4 | 2 | 7-8 | 8 | 110/66 |
"Attack Interval" is the interval between shots, in seconds. Ship speeds are indexed relative to an empty small trading ship (100). * The 10 cannon value for pirate ships is attributed to Falke, and should be regarded as a maximum. Frieden comments: "Depending on the scenario you play, the arming may differ."