On this page:

4.7.1 Objectives
4.7.2 Resources
4.7.3 Map
4.7.4 Strategy overview
4.7.5 New concepts

4.7.1 Objectives

4.7.2 Resources

4.7.3 Map

Skip preformatted map

        \,--------------------------./
        ||         [ ] [B]       [ ]||
        ||[ ] [ ]           [!]     ||
        ||    [?]       [?]         ||
        ||      [ ]          [?] [ ]||
        || [!]  @ [?]           [A] ||
        ||      [ ]                 ||
        ||[ ]               [ ]     ||
        || [?]            [!]  [ ]  ||
        ||            [ ]   [?]  [ ]||
        /'--------------------------'\
    

Islands suitable for Tobacco, Vines and Sugarcane towards north; Cocoa, Cotton and Spices towards the south. Chance of Ore ~50%. Chance of Gold ~10%. Chance of natives ~%25. Pirates.

4.7.4 Strategy overview

Repeat the last scenario twice over (in effect), and with a lot less land to choose from. Secure two of the larger islands early in the game, ideally one Tobacco/Liquor island and one Cotton/Spice island. Develop one to Citizen level first, since this will allow access to more buildings. The two different large islands strategy allows Cotton and Liquor to be shipped between, with Spice and Tobacco supplied only to the islands it is produced on. This only requires two islands in total, although space will be exceptionally tight and trade routes will need to be carefully balanced. It may be easier to settle some other small production islands, with a network of trade routes using more than one vessel.

4.7.5 New concepts

New in this scenario: