The following tables are based primarily on my own observations, augmented by a .pdf document called "Production Overview", http://www.anno1503.de/english/home/show_news.php4?id=353&caller=archive , data from Wargamerit ( http://digilander.libero.it/anno1503/ ) and Andj Pianto ( http://www.a-pianto.ch/Englisch/e_Anno1503/e_Index.htm ).

The first table shows the requirements for different civilization levels.

Civilization Requirements
Requirement Pioneers Settlers Citizens Merchants Aristocrats
Goods
Cloth U E E E
Clothes E
Food E E E E E
Jewelry *
Lamp Oil ~U ~E
Leather E E
Salt * S S S
Silk Cloth ~U ~E
Spice ^U ^E ^E
Tobacco ^U ^E ^E
Wine *
Buildings
Chapel U E
Church U E E E
Pavilion E
Public Baths U E E
School U E
Tavern U E E E
Theatre E
University U E

Notes:

Maximum population per house is as follows. Upon upgrading, population will slowly rise until the house is full. If the residents become dissatisfied the number will decline. If it declines to the maximum level of the previous house type, the house will downgrade. Except in the case of Aristocrats, where it will simply collapse. LadyH notes: "Merchant [and Settler/Citizen] houses can fall down when plague is coming and there is no doctor nearby. Then they don't downgrade, they fall down like Aristocrats houses do":

The table below shows the materials required to upgrade houses. House upgrade cannot occur if materials are not available:

Materials to Upgrade Houses
Upgrade Tools Wood Bricks
Pioneer to Settler 1 4 0
Settler to Citizen 2 2 4
Citizen to Merchant 5 5 4

In the following table, operating costs are expressed as Active/Passive. Service areas are included for all buildings, shown as the number of squares radius from the edge of the building: This figure may vary by 1, because buildings do not create perfect circles. In some cases the building's service area has no discernable in-game meaning. For details of research requirements, please see the Research Trees in a later appendix.

Building Requirements and Effect
Name To Build Operating Cost Size Service Area
Requires Tools Wood Brick Marble Cost
Armorer 80 Settlers 5 8 2 300 30/15 3x3 19
Aristocrat House 1900 Merchant 12 10 20 5 0 4x4 23
Bakery 200 Citizens 5 3 5 300 15/10 3x3 15
Bow Maker Research 6 4 4 500 30/15 3x3 15
Brewery 360 Settlers 3 4 4 300 20/10 3x3 15
Butcher's Shop 50 Settlers 4 5 4 350 22/12 3x3 15
Cannon Foundry Research 10 10 10 800 4x4 23
Cannon Tower 120 Settlers 3 8 8 200 1x1 9
Cathedral 600 Aristocrat 40 30 60 30 12000 80 8x6 22
Cattle Farm 50 Settlers 5 8 4 300 15/10 3x3 3
Charcoal Burner 600 Citizens 2 2 100 12/5 3x3 23
Chapel 125 Pioneers 6 10 700 15 3x4 19
Church 240 Settlers 9 15 20 1600 50 7x6 21
City Wall 50 Settlers 1 50 1x1
Cloth/Leather Stand 1 1 50 5 1x1 4
Clothing Stand 400 Citizens 1 1 50 5 1x1 4
Cobblestone Square 120 Citizens 4 40 2x2
Cobblestone Street 50 Settlers 1 10 1x1
Cotton Plantation 120 Citizens 5 2 4 380 20/10 3x3 3
Decorative Flag^^ 1100 Citizens 1 2 5 1 200 1x1
Defensive Tower^^ 600 Citizens 10 12 16 650 3x3 13
Dirt Road 5 1x1
Distillery 200 Citizens 5 6 1 300 20/5 3x3 15
District Court Research 4 3 4 400 40 3x3 23
Doctor Research 4 8 5 500 20 4x4 23
Dye Works 400 Citizens 7 2 8 500 40/25 3x4 15
Equestrian Statue^^ 500 Merchants 10 15 10 1500 2 2x2
Fire Brigade Research 4 6 200 15 3x3 23
Fisherman's Hut 2 6 180 20/12 3x4 6
Flower Bed 1500 Merchant 20 2x2 1
Food/Salt Stand 1 1 50 5 1x1 4
Forester's Hut 2 150 12/4 3x3 4
Fountain of Venus^^ 800 Citizens 10 5 15 10 1500 2 2x2
Gallows 400 Citizens 5 9 500 3x3 23
Gem Mine 750 Merchants 8 4 10 1500 80/30 3x4
Gold Mine 750 Merchants 15 12 4 1500 50/20 3x4
Goldsmith 750 Merchants 6 7 11 300 40/20 3x3 23
Grain Farm 200 Citizens 2 3 3 200 10/5 3x3 2
Grand Bridge 250 Merchants 3 500 1x?
Gunsmith Research 6 3 8 500 40/15 3x4 15
Hall of Generals^^ 1100 Merchant 15 30 15 3000 5 5x6
Hemp Plantation 25 Settlers 2 5 200 18/8 3x3 3
Hops Farm 360 Settlers 5 3 4 250 18/10 3x3 3
House 3 4x4 23
Hunting Lodge 1 3 140 20/8 3x3 7
Indigo Plantation 400 Citizens 3 2 5 200 40/20 3x3 3
Jewelry Stand 1900 Merchant 1 1 80 5 1x1 4
Lamp Oil Stand 600 Citizens 1 1 50 5 1x1 4
Large City Gate 200 Settlers 2 10 200 3x3
Large Fortress 250 Merchants 20 15 30 2500 8x8 21
Large Ore Mine Research 8 20 10 1700 65/30 3x4
Large Ore Smelter 1100 Citizens 10 10 20 1000 75/32 3x3 23
Large Shipyard Research 20 20 18 2000 8x8 21
Large Tavern 250 Merchants 8 10 8 900 50 4x4 23
Large Weapon Smith Research 5 5 3 300 35/17 3x3 23
Library Research 20 12 24 12 2000 100 5x6 22
Lion's Portal^^ 250 Merchants 5 20 10 2000 2 3x3
Marble Quarry 400 Citizens 3 3 400 3x4
Marble Stonemason 400 Citizens 5 4 10 300 18 3x3 11
Main Market 1* 3 7 250 10 3x4 23
Main Market 2* 50 Settlers 5 12 500 15 3x4 23
Main Market 3* 200 Citizens 10 8 12 800 30 3x4 23
Main Palace 1000 Aristoct 40 15 50 20 15000 100 7x4 23
Main Palace (2)^^ 1000 Aristoct 40 15 50 20 10000 50 4x4 23
Marketplace 1 25 Settlers 1 10 1x1
Marketplace 2 25 Settlers 1 10 1x1
Medicinal Herb Plant Research 3 5 5 200 15/5 3x3 2
Medium Fortress 120 Citizens 10 15 20 1000 5x5 22
Mill 200 Citizens 4 3 3 300 16/9 3x3 16
Monument Reward 2x2
Obelisk 500 Aristocrat 3 5 1000 2x2
Ore Mine 80 Settlers 5 15 1200 40/15 3x4
Ornamental Entry 1500 Merchant 20 1x1
Ornamental Fence Reward 20 1x1
Ornamental Garden^^ 600 Citizen 1 10 4 100 2x2
Ornamental Hedge 1500 Merchant 20 1x1
Ornamental Square(s) Reward 1 10 1x1
Ornamental Tree(s) Reward 20 1x1
Ornamental Well 500 Aristocrat 5 10 1000 2x2 20
Palace Arch** 1000 Aristoct 30 10 30 15 3000 20 2x4 24
Palace Corner** 1000 Aristoct 30 10 30 15 5000 30 4x4 23
Palace Gate^^ 500 Aristocrat 10 20 10 2000 2 4x1
Palace Wing** 1000 Aristoct 30 10 30 15 5000 30 2x4 24
Pavilion 1500 Merchant 10 5 6 3 600 40 3x3 3
Public Baths 600 Citizens 20 15 25 10 1600 90 6x5 22
Quarry 50 Settlers 3 3 300 3x4
Ropemaker 25 Settlers 3 5 400 16/6 3x3 15
Salt Mine 125 Pioneers 5 15 700 25/10 3x4
Salt Works 125 Pioneers 5 5 400 30/12 3x4 15
School 50 Settlers 5 8 6 400 10 4x4 22
Sheep Farm 2 4 220 10/5 3x3 4
Silk Plantation 400 Citizens 5 5 6 300 35/17 3x3 3
Small City Gate 50 Settlers 1 6 150 1x1
Small Farm 2 4 250 20/8 3x3 2
Small Fortress 30 Pioneers 10 20 600 4x4 23
Small Ore Smelter 80 Settlers 10 4 10 800 40/20 3x3 23
Small Shipyard 25 Settlers 15 18 12 1200 5x5 21
Small Tavern 80 Pioneers 5 9 500 20 3x4 19
Small Weapon Smithy Research 4 4 2 200 40/15 3x3 11
Smith 80 Settlers 3 4 8 500 25/15 3x3 23
Spice Plantation 80 Settlers 4 5 8 390 40/20 3x3 3
Stonemason 50 Settlers 3 3 250 18/7 3x4 11
Sugarcane Plantation 200 Citizens 4 4 4 310 18/12 3x3 3
Tailor's Shop 1100 Citizens 5 5 5 500 30/15 3x3 19
Tannery 2 5 300 9/5 3x3 15
Theater 1500 Merchant 35 15 30 20 2500 200 6x7 22
Tobacco Plantation 80 Settlers 4 5 8 350 30/15 3x3 3
Tobacco Factory 80 Settlers 4 2 6 300 16/8 3x3 15
Tobacco/Spice Stand 80 Settlers 1 1 50 5 1x1 4
Trapper 1100 Citizen 5 6 100 20/5 3x3 11
Triumphal Arch Citizen and defeat another player
University 400 Citizens 25 30 32 2500 150 8x8 21
Wall Access 50 Settlers 1 70 1x1
War Machine Builder Research 8 6 2 500 4x4 15
Warehouse 1* 5 12 350 15 4x4 22
Warehouse 2* 50 Settlers 5 12 500 25 4x4 22
Warehouse 3* 200 Citizens 10 8 12 800 35 4x4 22
Watchtower 50 Settlers 2 8 5 100 1x1 9
Weaver's Hut 3 4 300 15/10 3x3 15
Weaving Mill Research 4 2 8 500 30/10 3x3 15
Well Research 4 2 3 100 1x1 4
Well (Deep) Research 5 2 3 150 1x1 4
Whaler 600 Citizens 5 5 5 500 20/10 4x4 60
Whale Oil Factory 600 Citizens 5 5 5 500 20/10 3x3 19
Wine Stand 1900 Merchant 1 1 80 5 1x1 4
Winery 750 Merchants 5 5 8 400 45/20 3x3 3

Notes:

The next table shows what new buildings can be constructed at each level (the information is the same as in the previous table). ^^ indicates Treasures, Monsters & Pirates Expansion only:

Buildings by Civilization/Population Level
Prerequisite New Building
None Cloth/Leather Stand, Dirt Road, Fisherman's Hut, Food/Salt Stand, Forester's Hut, House, Hunting Lodge, Main Market Place, Sheep Farm, Small Farm, Tannery, Warehouse, Weaver's Hut.
30 Pioneers Small Fortress.
80 Pioneers Small Tavern.
125 Pioneers Chapel, Salt Mine, Salt Works.
25 Settlers Hemp Plantation, Marketplace 1, Marketplace 2, Ropemaker, Small Shipyard.
50 Settlers Butcher's Shop, Cattle Farm, City Wall, Cobblestone Street, Main Market II, Quarry, School, Small City Gate, Stonemason, Wall Access, Warehouse II, Watchtower.
80 Settlers Armorer, Ore Mine, Small Ore Smelter, Smith, Spice Plantation, Tobacco Plantation, Tobacco Factory, Tobacco/ Spice Stand.
120 Settlers Cannon Tower.
200 Settlers Large City Gate.
240 Settlers Church.
360 Settlers Brewery, Hops Farm.
120 Citizens Cobblestone Square, Cotton Plantation, Medium Fortress.
200 Citizens Bakery, Distillery, Grain Farm, Main Market III, Mill, Sugarcane Plantation, Warehouse III.
400 Citizens Clothing Stand, Dye Works, Gallows, Indigo Plantation, Marble Quarry, Marble Stonemason, Silk Plantation, University.
600 Citizens Charcoal Burner, Defensive Tower^^, Lamp Oil Stand, Ornamental Garden^^, Public Baths, Whaler, Whale Oil Factory.
800 Citizens Fountain of Venus^^.
1100 Citizens Decorative Flag^^, Large Ore Smelter, Tailor's Shop, Trapper.
250 Merchants Grand Bridge, Large Fortress, Large Tavern, Lion's Portal^^.
500 Merchants Equestrian Statue^^.
750 Merchants Gem Mine, Gold Mine, Goldsmith, Winery.
1100 Merchants Hall of Generals^^.
1500 Merchants Flower Bed, Ornamental Entry, Ornamental Hedge, Pavilion, Theater.
1900 Merchants Aristocrat House, Jewelry Stand, Wine Stand.
500 Aristocrats Obelisk, Ornamental Well, Palace Gate^^.
600 Aristocrats Cathedral.
1000 Aristocrats Main Palace, first 4 Palace extensions.
3000 Aristocrats Next 4 Palace extensions.
5000 Aristocrats All Palace extensions.
Research Bow Maker, Cannon Foundry, District Court, Doctor, Fire Brigade, Gunsmith, Large Ore Mine, Large Weapon Smithy, Large Shipyard, Library, Medicinal Herb Plantation, Small Weapon Smithy, War Machine Builder, Weaving Mill, Wells.
Rewards Monument, Ornamental Fence, Ornamental Squares, Ornamental Trees, Triumphal Arch.

Below is a list of alternative names. These highlight some of the inconsistencies between names used in the game:

Alternative Names
Name Alternative
City Wall Wall.
Distillery Rum Distillery.
Fisherman's Hut Fishing Hut.
Fishering Hut Fisherman's Hut.
Grand Bridge Ornamental Bridge, Pomp Bridge.
Herbs Plantation Medicinal Herb Plantation.
House Pioneer House.
Large Ore Smelter Ore Smelter.
Medicinal Herb Plantation Herbs Plantation.
Ore Mine Small Ore Mine.
Ore Smelter Small Ore Smelter OR Large Ore Smelter.
Ornamental Bridge Grand Bridge, Pomp Bridge.
Pioneer House House.
Pomp Bridge Grand Bridge, Ornamental Bridge.
Rum Distillery Distillery.
Small Ore Mine Ore Mine.
Small Ore Smelter Ore Smelter.
Small Tavern Tavern.
Smith Toolsmith, Tool Maker.
Sugar Plantation Sugarcane Plantation.
Sugarcane Plantation Sugar Plantation.
Tavern Small Tavern.
Tobacco Factory Tobacco Manufactory.
Tobacco Manufactory Tobacco Factory.
Tool Maker Smith, Toolsmith.
Toolsmith Smith, Tool Maker.
Wall City Wall.
Whale Oil Factory Whale Oil Manufactory.
Whale Oil Manufactory Whale Oil Factory.